IF161402 - Interaksi Manusia Komputer [12] Usability Testing



What Is Usability Testing ?

The term usability testing is often used rather indiscriminately to refer to any technique used to evaluate a product or system. Throughout this book we use the term usability testing to refer to a process that employs people as testing participants who are representative of the target audience to evaluate the degree to which a product meets specific usability criteria. This inclusion of representative users eliminates labeling as usability testing such techniques as expert evaluations, walk-throughs, and the like that do not require representative users as part of the process. Usability testing is a research tool, with its roots in classical experimental methodology. The range of tests one can conduct is considerable, from true classical experiments with large sample sizes and complex test designs to very informal qualitative studies with only a single participant. Each testing approach has different objectives, as well as different time and resource requirements. The emphasis of this book is on more informal, less complex tests designed for quick turnaround of results in industrial product development environments.

Why Test ? Goals of Testing

From the point of view of some companies, usability testing is part of a larger effort to improve the profitability of products. There are many aspects to doing so, which in the end also benefits users greatly : design decisions are informed by data gathered from representative users to expose design issues so they can be remedied, thus minimizing or eliminating frustration for users.

Informing Design

The overall goal of usability testing is to inform design by gathering data from which to identify and rectify usability deficiencies existing in products and their accompanying support materials prior to release. The intent is to ensure the creation of products that :
  • Are useful to and valued by the target audience
  • Are easy to learn
  • Help people be effective and efficient at what they want to do
  • Are satisfying (and possibly even delightful) to use

Basics of the Methodology

The basic methodology for conducting a usability test has its origin in the classical approach for conducting a controlled experiment. With this formal approach, often employed to conduct basic research, a specific hypothesis is formulated and then tested by isolating and manipulating variables under controlled conditions. Cause-and-effect relationships are then carefully examined,
often through the use of the appropriate inferential statistical technique(s), and the hypothesis is either confirmed or rejected. Employing a true experimental design, these studies require that :

A hypothesis must be formulated. A hypothesis states what you expect to occur when testing. For example, ‘‘Help as designed in format A will improve the speed and error rate of experienced users more than help as designed in format B.’’ It is essential that the hypothesis be as specific as possible.

Randomly chosen (using a very systematic method) participants must be assigned to experimental conditions. One needs to understand the characteristics of the target population, and from that larger population select a representative random sample. Random sampling is often difficult, especially when choosing from a population of existing customers.

Tight controls must be employed. Experimental controls are crucial or else the validity of the results can be called into question, regardless of whether statistical significance is the goal. All participants should have nearly the identical experience as each other prior to and during the test. In addition, the amount of interaction with the test moderator must be controlled.

Control groups must be employed. In order to validate results, a control group must be employed; its treatment should vary only on the single variable being tested.

The sample (of users) must be of sufficient size to measure statistically significant differences between groups. In order to measure differences between groups statistically, a large enough sample size must be used. Too small a sample can lead to erroneous conclusions.

The preceding approach is the basis for conducting classical experiments, and when conducting basic research, it is the method of choice. However, it is not the method expounded in this book for the following reasons.

It is often impossible or inappropriate to use such a methodology to conduct usability tests in the fast-paced, highly pressurized development environment in which most readers will find themselves. It is impossible because of the many organizational constraints, political and otherwise. It is inappropriate because the purpose of usability testing is not necessarily to formulate and test specific hypotheses, that is, conduct research, but rather to make informed decisions about design to improve products.

The amount of prerequisite knowledge of experimental method and statistics required in order to perform these kinds of studies properly is considerable and better left to an experienced usability or human factors specialist. Should one attempt to conduct this type of tight research without the appropriate background and training, the results can often be very misleading, and lead to a worse situation than if no research had been conducted. In the environment in which testing most often takes place, it is often very difficult to apply the principle of randomly assigning participants because one often has little control over this factor. This is especially true as it concerns the use of existing customers as participants.

Still another reason for a less formal approach concerns sample size. To achieve generalizable results for a given target population, one’s sample size is dependent on knowledge of certain information about that population, which is often lacking (and sometimes the precise reason for the test). Lacking such information, one may need to test 10 to 12 participants per condition to be on the safe side, a factor that might require one to test 40 or more participants to ensure statistically significant results.

Last, and probably most important, the classical methodology is designed to obtain quantitative proof of research hypotheses that one design is better than another, for example. It is not designed to obtain qualitative information on how to fix problems and redesign products. We assume that most readers will be more concerned with the latter than the former.

The approach we advocate is a more informal, iterative approach to testing, albeit with experimental rigor at its core. As the reader will see in later chapters of this book, experimental rigor is essential for any study that one conducts. Much can be achieved by conducting a series of quick, pointed studies, beginning early in the development cycle. It is the intent of this book to present the basics of conducting this type of less formal, yet well-designed test that will identify the specific usability deficiencies of a product, their cause, and the means to overcome them. The basics of this approach are described in the sections that follow.

Basic Elements of Usability Testing
  • Development of research questions or test objectives rather than hypotheses.
  • Use of a representative sample of end users which may or may not be randomly chosen.
  • Representation of the actual work environment.
  • Observation of end users who either use or review a representation of the product.
  • Controlled and sometimes extensive interviewing and probing of the participants by the test moderator.
  • Collection of quantitative and qualitative performance and preference measures.
  • Recommendation of improvements to the design of the product.


Source :
Rubin, Jeffrey., Chisnell, Dana.,  Handbook of Usability Testing, 2nd Edition, Wiley Publishing Inc., 2008

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